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000527_owner-lightwave@webcom.com_Wed Jul 26 17:04:29 1995.msg
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1995-08-06
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Date: Wed, 26 Jul 1995 17:04:25 -0700 (PDT)
From: Manuel Coats <mcoats@qnet.com>
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To: Lhoflinger@aol.com
Cc: lightwave@webcom.com
Subject: Re: Modeling smooth seams
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On Wed, 26 Jul 1995 Lhoflinger@aol.com wrote:
> I have just received Lightspeed and learned a great deal from it. Great job!
> In the intro there is a flying billboard with cones on each corner that
> appear smoothly connected to the rest of the object. How was this done and in
> general how do you model smooth connections of objects. (ex. wings of an
> airplane to a fuselage, rocket engines on the delta fighters of Babylon5
> etc.) Thanks.
> Lorenzo Hofler II
> LVH Productions
The particular model you are speaking of had the video frame boolean
subtracted by the cones, then they were unioned together and points were
merged. Using just a boolean union or merge had a lot of render problems
and I could not figure out why (at the time), but I find out afterwards
that it was a bug in LW 4.0.
Thanks for subscribing.
Manuel Coats
LIGHTSPEED: The Video Magazine for the Lightwave Enthusiast
(800) 764-8696 (orders) (805) 726-3545 (outside USA)
--
Manuel Coats <mcoats@qnet.com> sent this message.
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